/* FCE Ultra - NES/Famicom Emulator
 *
 * Copyright notice for this file:
 *  Copyright (C) 2006 CaH4e3
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include "mapinc.h"

static uint8 chr_reg[4];
static uint8 kogame, prg_reg, nt1, nt2, mirr;

static uint8 *WRAM = NULL;
static uint32 WRAMSIZE=0, count=0;

static SFORMAT StateRegs[] =
{
	{ &nt1, 1, "NT1" },
	{ &nt2, 1, "NT2" },
	{ &mirr, 1, "MIRR" },
	{ &prg_reg, 1, "PRG" },
	{ &kogame, 1, "KGME" },
	{ &count, 4, "CNT" },
	{ chr_reg, 4, "CHR" },
	{ 0 }
};

static void M68NTfix(void) {
	if ((!UNIFchrrama) && (mirr & 0x10)) {
		PPUNTARAM = 0;
		switch (mirr & 3) {
		case 0:
			vnapage[0] = vnapage[2] = CHRptr[0] + (((nt1 | 128) & CHRmask1[0]) << 10);
			vnapage[1] = vnapage[3] = CHRptr[0] + (((nt2 | 128) & CHRmask1[0]) << 10);
			break;
		case 1:
			vnapage[0] = vnapage[1] = CHRptr[0] + (((nt1 | 128) & CHRmask1[0]) << 10);
			vnapage[2] = vnapage[3] = CHRptr[0] + (((nt2 | 128) & CHRmask1[0]) << 10);
			break;
		case 2:
			vnapage[0] = vnapage[1] = vnapage[2] = vnapage[3] = CHRptr[0] + (((nt1 | 128) & CHRmask1[0]) << 10);
			break;
		case 3:
			vnapage[0] = vnapage[1] = vnapage[2] = vnapage[3] = CHRptr[0] + (((nt2 | 128) & CHRmask1[0]) << 10);
			break;
		}
	} else
		switch (mirr & 3) {
		case 0: setmirror(MI_V); break;
		case 1: setmirror(MI_H); break;
		case 2: setmirror(MI_0); break;
		case 3: setmirror(MI_1); break;
		}
}

static void Sync(void) {
	setchr2(0x0000, chr_reg[0]);
	setchr2(0x0800, chr_reg[1]);
	setchr2(0x1000, chr_reg[2]);
	setchr2(0x1800, chr_reg[3]);
	setprg8r(0x10, 0x6000, 0);
	setprg16r((PRGptr[1]) ? kogame : 0, 0x8000, prg_reg);
	setprg16(0xC000, ~0);
}

static DECLFR(M68Read) {
	if (!(kogame & 8)) {
		count++;
		if (count == 1784)
			setprg16r(0, 0x8000, prg_reg);
	}
	return CartBR(A);
}

static DECLFW(M68WriteLo) {
	if (!V) {
		count = 0;
		setprg16r((PRGptr[1]) ? kogame : 0, 0x8000, prg_reg);
	}
	CartBW(A, V);
}

static DECLFW(M68WriteCHR) {
	chr_reg[(A >> 12) & 3] = V;
	Sync();
}

static DECLFW(M68WriteNT1) {
	nt1 = V;
	M68NTfix();
}

static DECLFW(M68WriteNT2) {
	nt2 = V;
	M68NTfix();
}

static DECLFW(M68WriteMIR) {
	mirr = V;
	M68NTfix();
}

static DECLFW(M68WriteROM) {
	prg_reg = V & 7;
	kogame = ((V >> 3) & 1) ^ 1;
	Sync();
}

static void M68Power(void) {
	prg_reg = 0;
	kogame = 0;
	Sync();
	M68NTfix();
	SetReadHandler(0x6000, 0x7FFF, CartBR);
	SetReadHandler(0x8000, 0xBFFF, M68Read);
	SetReadHandler(0xC000, 0xFFFF, CartBR);
	SetWriteHandler(0x8000, 0xBFFF, M68WriteCHR);
	SetWriteHandler(0xC000, 0xCFFF, M68WriteNT1);
	SetWriteHandler(0xD000, 0xDFFF, M68WriteNT2);
	SetWriteHandler(0xE000, 0xEFFF, M68WriteMIR);
	SetWriteHandler(0xF000, 0xFFFF, M68WriteROM);
	SetWriteHandler(0x6000, 0x6000, M68WriteLo);
	SetWriteHandler(0x6001, 0x7FFF, CartBW);
	FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
}

static void M68Close(void) {
	if (WRAM)
		FCEU_gfree(WRAM);
	WRAM = NULL;
}

static void StateRestore(int version) {
	Sync();
	M68NTfix();
}

void Mapper68_Init(CartInfo *info) {
	info->Power = M68Power;
	info->Close = M68Close;
	GameStateRestore = StateRestore;
	WRAMSIZE = 8192;
	WRAM = (uint8*)FCEU_gmalloc(WRAMSIZE);
	SetupCartPRGMapping(0x10, WRAM, WRAMSIZE, 1);
	if (info->battery) {
		info->addSaveGameBuf( WRAM, WRAMSIZE );
	}
	AddExState(WRAM, WRAMSIZE, 0, "WRAM");
	AddExState(&StateRegs, ~0, 0, 0);
}
